![]() Jotunbrud Feat: Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as Large if that's advantageous to you.Improved Natural Attack: +1 effective size with any one natural weapon.Half-Giant: Has Powerful Build, same as Goliath.Goliath: Has Powerful Build, allowing you to use a weapon one size catagory larger.+1 effective size, maximum Large, for damage only, and it ends of you move more then 5 ft. Giant's Stance: Level 5 (Warblade, Swordsge, or Crusader 9) Stone Dragon stance.Fanged Ring: Grants Improved Unarmed Strike feat, Improved Natural Attack (unarmed strike) feat, 1 Con damage if unarmed strike deals critical hit.Empty Hand Mastery (OA): +1 effective size to unarmed damage.Others could arguably use it with the Use Psionic Device Skill. Can only be embedded in Kalashtar characters. Ectoplasmic Fist: +1 effective size to unarmed damage.Earth Hammer (Cler 5, Pal 3): +1 effective size for any 1 melee weapon, and it counts as adamantine for overcoming DR.Claws of the Wyrm soulmeld bound to hand chakra slot: +1 effective size to claw damage from claws of the wyrm (may not combine with some other abilities).Claws of the Beast: Claw damage scaled to the amount of power points you put into it AND your size.Requires that you be a Warforged with 1 level of Monk. Battlefist: +1 effective size to unarmed damage.Also note that things that allow you to carry a larger weapon (Monkey Grip, Powerful Build, Strongarm Bracers) don't stack. Increasing Effective Size: Note that Monk unarmed strikes count as natural weapons and manufactured weapons. Only effects Animal or Vermin of medium size or smaller. Titanic template: Size becomes Gargantuan.Shapechange:As Polymorph, but more awesome.Polymorph Any Object: As Polymorph, but potentially permanent.So it's often most effective when a caster uses it on a melee build, not himself. Note that this spell has a range of touch, not personal. Polymorph: Turn into a creature of any size, within the spell's HD and other limitations.Mountain Rage: Goliath Barbarian 1 Substitution Level: +1 size and +2 Strength bonus while in a Rage (replaces normal Rage bonuses, and Goliath is a +1 LA race).Metamorphosis, Greater: As Metamorphosis, but more awesome.Metamorphosis: As Polymorph, but psionic.Lycanthrope: Many can change into a larger form.Notable in that your effective Wildshape level is based on your character level, and that you can turn into a Huge size at ECL 10. ![]() Landforged Walker: Plant Shape ability allows you to Wildshape into plants, sizes Small to Huge.+1 LA in Dragon 313 or Savage Species, +2 LA in Races of Destiny (most recent). Half-Ogre template: If small or medium, your base size increases by one size category.Half-Minotaur: If small or medium, your base size increases by one size category.Giant Hide Armor: You grow to the size of a specific type of Giant (up to Huge size), once per day for 15 minutes.Giant Size (Wu Jen 7, Comp Arcane pg 109): Grow to Huge size or bigger (depending on caster level).Superior in that vermin are immune to mind-affecting effects. Entomanothrope: As Lycanthrope, but changes into a vermin.Druid 8/15: Wildshape into Large/Huge size.Animal Growth: +1 size and other perks to a number of animals.So at best, you can play a big race, and pick one other of the following methods. If you're using transparancy, magical and psionic means of increasing your size don't stack. Note that magical means of increasing your size do not stack. Increasing Actual Size: Increases space, reach, Str, base damage. And they can be central to improving your threatened area, improving a battlefield control combo, and/or damage output. These four things are closely related and tend to overlap. As part of my melee combo guide, I'm working on a list of ways to increase your actual size (Enlarge Person), effective size (Improved Natural Attack), Unarmed Damage/Monk levels (Monk's Belt), and reach (reach weapon).
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